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Gaming Krome Studios/Education Movie Review Reflection Homepage = About Krome =

Krome studios are an Australian based gaming studio. Founded in 1999 in Melbourne House it has now expanded to include Brisbane and Adelaide. Steve Stamatiadis and current CEO Robert Walsh where the founders of Krome. Their idea occurred when they were at Pro body boarding in 1988, they decided their work ethics suited one another and came up with the idea of Krome. In an interview with Steve Stamatiadis he said “Krome is all about going after international businesses in a serious way and making and effort in tandem to work with high ranked and multi millionaire companies. Krome has 350 staff at it's three studios (before job losses). The studios work with major multinational companies like Microsoft, Activision, Lucas Art, EA and THQ and have made major games like Star Wars: The Force Unleashed as the latest release.

Some Stats about Krome Studios

Name: Krome Cities: Brisbane, Melbourne and Adelaide Company Size: 350 employees before job losses Games:

Star Wars: The Force Unleashed, 2008, LucasArts (Wii, PS2, PSP) Clone Wars: The Lightsaver Duels, 2008, LucasArts (Wii) Scene It? Box Office Smash, 2008, Microsoft (360) Hellboy: The Science of Evil, 2008, Konami Interactive (360, PS3, PSP) The Legend of Spyro: The Eternal Night, 2007, Vivendi Games, Sierra Entertainment (Wii, PS2) Viva Pinata: Party Animals, 2007, Microsoft Game Studio (360) The Legend of Spyro: A New Beggining, 2006, Vivendi Games, Sierra Entertainment (PS2, Gamecube, Xbox) TY the Tasmanian Tiger 3: Night of the Quinkan, 2005, Activision, Krome Studios (PS2, Gamecube, Gameboy Advance, Xbox) TY the Tasmanian Tiger 2: Bush Rescue, 2004, EA, Krome Studios (PS2, Gamecube, Gameboy Advance, Xbox) King Arthur, 2004, Konami Entertainment, Buena Vista Games (PS2, Gamecube, Xbox) The Adventures of Jimmy Neutron Biy Genious: Jet Fusion, 2003, THQ, Nikelodian Interactive (PS2, Gamecube, Gameboy Advance) Barbie Sparkling Ice Show, 2002, Vivendi Games (PC) TY The Tasmanian Tiger, 2002, Krome Studios, EA (PS2, Gamecube, Xbox) Disney's Extreme Goofy Skateboarding, 2001, Disney Interactive Media (PC) Barbie Beach Vacation, 2001, Mattel Interactive (PC) Sunny Garcia Surfing, 2001, Ubisoft (PS2) Championship Surfer, 2000, Mattel Interactive (Dreamcast, Playstation, PC)

Best Game: TY The Tasmanian Tiger =Awards= Krome Studios have a vast amount of awards from 2001-2008 with the awards not handed out yet this year. The awards they have earned are below:

2001

Premier of Queensland Export Award, Arts and Entertainment Category

The Premier of Queensland Export Award is Queensland's highest honour. It celebrates Queensland's top producers and Exporters in every type of subject.

2002

Premier of Queensland Export Award, Arts and Entertainment Category

(see above for what this award is)

PSM Bronze 'Must Buy' Award, for Ty the Tasmanian Tiger

Not much is known about this award, all I could find out is that PSM stands for PlayStation Magazine

Australian Game Developers Award for best character design for Ty the Tasmania Tiger

This Award was cut in 2005 after only 4 years. This award recognizes excellence in creating original characters from either Australia or New zealand

2003

Australian Game Developers award to Robert Walsh for career Achievment

This award celebrates people good at their job basically. It is a yearly award handed out by the government

2004

Premier of Queensland export award, Arts and Entertainment catagory

(see above for what this award is)

Australian Game Developers Award for Ty the Tasmanian Tiger 2: Bush Rescue for best character design

(see above for what this award is)

Australian Game Developers Award for Ty the Tasmanian Tiger 2: Bush Rescue for best Handheld game

This award is pretty self explanitory basically an award for best handheld game. The award is handed out once every year.

Australian Game Developers Award for Ty the Tasmanian Tiger 2: Bush Rescue for best game audio

This award is for the game with the best in game audio, it is handed out yearly.

Australian Game Developers Award for Ty the Tasmanian Tiger 2: Bush Rescue for outstanding visual arts

This award is also obvious! award for visual arts handed out yearly

Familyfun.com's Video game of the year awards :Ty the Tasmanian Tiger 2: Bush Rescue 6th place overall

A very hard award to get mentioned is a honour

Familyfun.com's Video game of the year awards: Ty the Tasmanian Tiger 2: Bush Rescue 4th place 9-12 year olds

(see Above)

Scholastic News Toy Test Top Honours for Ty the Tasmanian Tiger 2: Bush Rescue

2005

Australaian game developers award to Steve Stamatiadis for Career Achievment

(see Above)

Australian game developers award for Ty the Tasmanian Tiger 3: Night of the Quinken for best original character design

(see Above)

Parents' Choice Foundation - Spring Parents' Choice Awards winners: Video Games for: -Ty the Tasmanian Tiger 2: Bush Rescue PS2 -Ty the Tasmanian Tiger 2: Bush Rescue Xbox -Ty the Tasmanian Tiger 2: Bush Rescue Gamecube -Ty the Tasmanian Tiger 2: Bush Rescue GameBoy Advance

2006

Parents' Funstuff choice award -Ty the Tasmanian Tiger 3: Night of the Quinken

Sumea Awards -The Legend of Spyro: A New Beginning: Best handheld game -The Legend of Spyro: A New Beginning: Best Art -The Legend of Spyro: A New Beginning: Best Audio

2007

Develop 100 - The Worlds Most Succesful game studios -Krome Studios named in Magazine

Australian Game Developers Award -Best Audio: Viva Pinata: Party Animals -Best Graphics: Viva Pinata: Party Animals

Sumea Awards

-Best handheld game: The Legend of Spyro: A New Beginning -Best Art: The Legend of Spyro: A New Beginning -Best Audio: The Legend of Spyro: A New Beginning -Most Anticipated game: Hellboy -Developer of the Year: Krome Studios

2008 IGN's PSP Best of E3 -Best Action Game Star Wars: The Force Unleashed

What made Krome Studio's what it is today?
Krome as said earlier is the leading game studio in Australia with offices in Melbourne, Brisbane and Adelaide. The secret to their success is their dedicated employees.

Job Lay Off's

Krome recently (16/11/2009) sacked a lot of their employes. The ammount has been rumored to be around 20-30 people sacked from the Brisbane studio. All studios are currently looking for employees.

How to get a job at Krome Studios and what is required?
Krome are always looking for talented and experianced game developers to join but since the job lay off's they are looking even more. To get a job you need a portfolio. If you are applying for an artist position you need to include a show reel or link showcasing your work. If you are applying for a programmer position and have any examples of work you have to include that in your portfolio. All portfolios also should contain the following: > Resume, including full contact details > Examples of work, either via link to website, posted showreel or attatched .zip file > > > > > Application can be sent by email to: humanresources@kromestudios.com > > > or posted to: > > > Human Resources Manager > Krome Studios > PO Box 1639 > Fortitude Valley > Queensland 4006 > > > It is also important to include the most up to date work that you have created. It is also recomended you include the following for the position you are applying for: > > > Artist: > > > How long you take to complete your work > Textured Mesh > Poly Account > Texture map > Original Concept > Included various models e.g. 3d character models, level designs or props ect > > > Animation: > > > Walk Cycle > Run Cycle > Jump Cycle > Lifting/throwing an object > Idle pose > Lip Synch > Evidence of rigging and skinning skills > Any knowledge known about the job from previous experiance > > > Level Designers: > > > 3D Levels/Maps > Screenshots > > > Game Designers: > > > Example of Game Documentation and Writing Style > > > Proggramers: > > > Sample Code > Working game demo > > > If a working game demo is provided you need to answer the following: > > > Please provide a technical description of features in your demo > Were you working to a design or specification document? > What changes to the design were made during the development process? > What part or parts of the code were you responsible for? > What code libraries, tools, etc. were used? > How long did you spend working on it? > Was all the code your own? > Who else worked on the code? > If it's group work you have to outline what part you did > > > > > Also if they are not taking employees you can still post here to add yourself to the resume list
 * Application letter including the position applied for

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